TITLE: Candy Flip
DESCR: A relaxing foray into shifting dimensions.
ALBUM: Dronescapes
TRACK: 106
GENRE: Dronescape
YEAR: 2022
PUB: Quasigentsia
TAGS: ambient, drone, generative, Soundscape, electronic, synthetic, dronescape, dronecast, 106
URL: Persistent
MIRRORS: Archive Audio | Archive Video | SoundCloud | YouTube
IMAGES: Frame Grabs
LICENSE: Attribution-NonCommercial-ShareAlike 4.0 International
Foley in the Rain
TITLE: Foley in the Rain
DESCR: Organic rain and synthetic winds with effects.
ALBUM: Dronescapes
TRACK: 105
GENRE: Dronescape
YEAR: 2022
PUB: Quasigentsia
TAGS: ambient, rain, wind, synthetic, organic, sound design, field recording, dronescape, 105
URL: Persistent
MIRRORS: Archive Audio | Archive Video | SoundCloud | YouTube
IMAGES: Frame Grabs
LICENSE: Attribution-NonCommercial-ShareAlike 4.0 International
Temporal Aberrations in the Pursuit of Spring
Spring is just in sight of our scanners, but this is as close as we’re likely to get, being on a parallel course, an all. Ah well, would’ve been grand.
Dronescape 104
YEAR: 2022
PUB: Quasigentsia
TAGS: noise, glitch, drone, ambient, blends, binaural, subtle, sculpted, sound-design, fx, generated, random, lateral, parallel, cyclic, spring, dronescape, 104
URL: Persistent
MIRRORS: Archive Audio | Archive Video | SoundCloud | YouTube
IMAGES: Frame Grabs
LICENSE: Attribution-NonCommercial-ShareAlike 4.0 International
Firmament
TITLE: Firmament
DESCR: It’s a tightrope, this filament that connects us together with the broader universe. It must remain taut, but flexible. When it snaps, that’s when the adventure begins.
ALBUM: Dronescapes
TRACK: 103
GENRE: Dronescape
YEAR: 2022
PUB: Quasigentsia
TAGS: ambient, disruption, drone, glitch, noise, synchronicity, temporal collaspe
URL: Persistent
MIRRORS: Archive Audio | Archive Video | SoundCloud | YouTube
IMAGES: Frame Grabs
LICENSE: Attribution-NonCommercial-ShareAlike 4.0 International
On the Square
Some behind the scenes here of what the artist does between projects.
They play!
In between projects you play! Try new things out. Sketch. Most of the sketches are thrown out as soon as they’re made. Here’s one I’m about to delete. With it I was toying with automated scene-detection, scen selection, layering, and stretching methods.
To get this thing to work I need some audio, so I just grabbed a stem from a current project—an ambient feedback loop seeded with a recording of the Square made several years back, pre-covid in fact. It’s gonna plug some gaps and make some translations in the broader project (which is taking longer than I thought, because, well, I’ve been playing with video.
Play is important for art.
You have to always be playing.